Pixelmon Mod Pixelmon Mod (2024)

IntroductionIt has been almost 12 months since the last written update we did on the waiting glitch and what we were doing to combat it. Since then, we have seen reports of the waiting glitch drop down to almost none with only three known sources of the glitch remaining (all of them being caused by non-battle issues) most of which are actively being tackled. This first big push into combating the battle glitches in Pixelmon was a resounding success, and since then we have been trying to continue that work and as such improving the quality of battling as a whole in the Pixelmon experience.

So, what have we been doing to improve battles over the last year? At the end of the last post we identified that, the erroneously named, “unit testing” was the way forward. This was a mistake, as what we intended to identify was not specifically unit testing, but integration testing. The key difference here is that unit tests are designed to test things in isolation, whereas integration tests are for testing the interactions between many different components. Whilst our specific wording may have been incorrect, our intent was the correct one and since that post we have made hundreds of tests for various different parts of the battle engine, and a year after our first dev blog we have reached over 600 battle tests. These tests ensure that Pixelmon battles function as intended, such as checking abilities work, or moves do the correct amount of damage for the specific circ*mstance presented.

Here is a list of a few, of the many, battle bugs that we have found through writing our tests that were previously unidentified:

  • Imposter applying after Neutralising Gas leaves the field
  • Fixed ShieldsDown blocking all non-entry hazard statuses
  • Fixed owned Minior not changing to core form when out of battle
  • Fixed SlowStart not resetting count when NeutralizingGas disappears
And many, many, more.
Continuous Integration (CI)During this period we also released Pixelmon on the latest version of Minecraft for the first time in over five years. With this monumental achievement we also gained access to Mojang’s new Game Test suite. This system allows you to visualize tests in game, and also run a Minecraft server specifically with the task of running all the game tests. This is important as this allowed us to integrate the battle tests, and all of our other game tests, into our CI.

What is Continuous Integration (CI)? Continuous Integration is the practice of continually integrating code changes into a central place collaboratively. By integrating changes often, we can then test them together to ensure the end product functions as expected from the average player's perspective. To do this, we use a tool that we call pipelines, which trigger any time a developer uploads a change to the Pixelmon project.

This has been a big step forward for us in regards to battle stability. When a developer uploads their changes, we have our game tests run against it, ensuring the most fundamental parts of Pixelmon are working, even before we move to the manual testing phase. We also run each of our battle tests 1,000 times, which ensures we cover a lot of potentially unexpected behaviors, and randomness. For instance, these help cover situations that might change if you execute a critical hit, or if specific abilities have different, exceptional interactions together, which weren't previously observed before. Therefore, every time we make a change to the battle code, we simulate over 600,000 battles, and all in the span of less than 10 seconds.

Additional ImpactsWhilst this post is mainly focused on how we are improving battling for Pixelmon, and what we want to do going forward, it is important to acknowledge that the introduction of these game tests has also had impacts on other areas. For example, in the second half of 2023 we introduced a game test that attempts to load historic party and PC storage from every version of Pixelmon that we’ve released since August. This allows us to ensure that huge breaking issues, such as parties or PCs failing to load, are far less likely to happen in future releases we make. We've also implemented testing around simple things like catching Pixelmon to ensure we don't accidentally break commonly used functionality unexpectedly. This has been another huge step towards creating a much more stable, and reliable Pixelmon.
Next StepsOur first step going forward will be to continue expanding our extensive suite of tests moving forward. Whilst we are extremely proud that we have managed to write 600 battle tests and nearing 300 other game tests in just the last 5 months, our ambitions are much greater than that alone. We first want to make sure that we cover as much of the battle engine with testing as possible, to ensure that when we make large changes to the engine in the future we can be extremely confident that nothing has broken between versions.

Something that we feel is lacking, that doesn’t strictly impact the stability of the battles, is the user experience of battling in Pixelmon. Once battling is at a point of unparalleled stability an important goal is to make sure that our battle UI matches that stability, and improves the experience of battling as a whole. Whilst it is important for battles to function well, there’s no point in them functioning at all if they don’t look good or are not easy to use.

Following that, we are looking at making battles more extendable using the datapack systems that we’ve been utilizing so extensively for everything else. This starts with smaller things, such as introducing datapackable types, but then extends to much larger projects such as datapackable moves, abilities and held items.

Finally, the ultimate goal is still to make a system that can be replayed, and work in a transactional fashion for the optimal debugging and reviewing experience. However, this is a much longer term goal and is on a much different scale in terms of difficulty.

ConclusionOverall, battles in Pixelmon have come a long way over the last year and it is exciting to think where they may be at the end of the next. We will still continue to improve the stability and experience, whilst expanding with the new features as they come out. If you think you could assist us in our goals as you have unique battling knowledge then please apply to our team here.
Pixelmon Mod Pixelmon Mod (2024)

FAQs

How do you check IVs in Pixelmon mod? ›

/ivs <slot> : Checks the IVs of the chosen Pokemon.

What is the real Pixelmon mod? ›

Pixelmon is a mod created by the Pixelmon Team. The mod implements the features and mechanics of the Pokémon video games in Minecraft. That includes the Pokémon themselves, battling, trading, breeding, shops and much more.

What's better, Pixelmon or Cobblemon? ›

While Cobblemon certainly shouldn't be ignored, especially for players using the Fabric mod loader, Pixelmon is simply more complete with features and gameplay additions to keep fans engaged.

Can I play Pixelmon alone? ›

It's the first button on the Minecraft title page. This starts a new singleplayer game of Pixelmon. There are a few multiplayer servers in the Multiplayer menu. They may not always be online.

Can you get Pixelmon without forge? ›

You need forge 1.12. 2-14.23. 5.2838 to install Pixelmon. If you have a newer version of Forge, you don't need to uninstall it, but you will need to install Forge 1.12.

What is the most powerful Pokémon in Pixelmon? ›

Arceus is, without a doubt, the most powerful Legendary Pokémon. This Normal type Mythical Pokémon is the creator of the universe and thus the closest that the Pokémon world has to a god. When it hatched from its egg, Arceus brought with it time, space, and antimatter in the form of the Creation Trio.

How to get Mewtwo in Pixelmon? ›

Usage. In order to produce a Mewtwo, a Mew must first be placed in the machine by right-clicking the machine with a Mew in the player's party. Afterwards, any combination of three blocks of diamond, gold, or iron must be inserted into the machine.

Is Pixelmon deleted? ›

With much sadness, but keeping all our fond memories, we must announce that Pixelmon is ending its development. We have had a great time making this mod and creating such a wonderful community but after a request from the Pokémon company we will be shutting our doors.

Why does Pixelmon not get sued? ›

Because there's nothing to sue over. It's not even a matter of "they haven't gotten around to it yet" Nintendo already DMCA'd the guy who made the Pokemon mod. Meaning that if they wanted to go after Palworld, they would have a long time ago. There is no evidence of stolen assets.

Was Pixelmon discontinued? ›

Sadly, the original Pixelmon mod had to be discontinued. However, this beloved Pokemon-Minecraft crossover concept is back in the form of Pixelmon Generations, and it's shaping up to be just as promising and enjoyable as the first one.

What is the fastest flying Pixelmon? ›

Sprint Speed: 3300 The fastest flying mount in Palworld is none other than Jetragon. This legendary Pal has an impressive base flying speed and an even more remarkable airborne sprinting speed. Note: Enhance the Jetragon's flying speed further if it has the Runner Passive Skill.

What is the number 1 Pixelmon server? ›

MC Complex is the most popular Pixelmon Server among Minecraft and Pokemon fans. The server offersgym badges, trainers, and wild Pokemon, which replicate the authentic experience of the anime series and deliver an exceptional and authentic gaming experience. The Server address for MC Complex is hub.mc-complex.com.

Can you play Minecraft without mods? ›

What are mods and can you play Minecraft without them? Mods stand for modifications. They are used to modify the game. And yes you can play Minecraft without them.

What are the requirements to play Pixelmon? ›

Requirements
  • A paid copy of the Java edition of Minecraft, as purchased from this link or through your Mojang account. Only the Java edition can run Forge mods such as Pixelmon. ...
  • A 64-bit build of Java 8, or a launcher that has a copy of Java bundled in. ...
  • At least 2 GB of available and assignable RAM.
Apr 18, 2023

What is needed to run Pixelmon? ›

To run Pixelmon, you'll need Forge, a modding platform that makes it possible to install and manage Minecraft mods. Follow these steps to install Forge: Visit the Forge website (files.minecraftforge.net) and download the latest recommended version for your Minecraft version. Be sure to download the “Installer” version.

What Pixelmon server has no mods required? ›

PokéWild is a Non-Modded Pixelmon Survival Gamemode with tons of unique features!

References

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